Sector Evolution
Concept Stage
- Sectors are the individual space levels where player completes their daily tasks
- Sectors will be arcade style spaceship gameplay
- Usage of Unity Tilemap System
- Drastic Changes between sectors visually and mechanically
- Keep core gameplay loop between sectors
- Top down gameplay on X axis

Blueprint Stage
- Created various layouts for the sectors in order to get sense of scale and assets needed
- Decided upon colors and asset fonts




Placement Stage
- Placed all assets within the sector
- Added collision to all sprites
- Mapped sectors to launchpad scene