The save system saves game data (quests, inventory, etc.) to a JSON file.

The file is currently saved in Unity's persistent data path %AppData%\\..\\LocalLow\\DefaultCompany\\24-25 Production with the name CriticalDensity.json

Using The Save Manager

The save manager class has two static methods of note, SaveGame and LoadGame, and ClearSaveData. All three methods use the primary save file where the method LoadGameEx allows for loading based on an arbitrary string and is used only by the debug menu.

Save File Format

As previously stated the save file uses the JSON format. The high-level overview of the save file is listed below: