BREAKDOWN
- Overview 15%
- Interaction 30%
- Process 20%
- Development 20%
- Connections 10%
- Extra %5
Introduce ourselves and the general team structure
note for making the PP: add references to documentation pages/site on slides (real time interaction?)
OVERVIEW
- Address our problem (Educational games focus on being too boring/very narrow in topic)
- Reveal solution and give the education hook of CD (part educational part action adventure)
- give lots of stats about our game to make us look good
- target audience
- possibly show a trailer/video
INTERACTION
- what is an educational game
- mention studies somewhere