https://docs.google.com/document/d/1Zy8GYbas16asKqcJFe09qT3pyuewZB46llvMdm2mPy4/edit?usp=sharing
šµ Original Script Script: Flow Charts This is the written format that will be made into a flowchart Scene: INTRO SEQUENCE | INTERVIEW ROOM | INTERVIEW [Reputation = 0] #Turning on the Light MANAGER: Good morning. #Opening his briefcase MANAGER: MANAGER: You forgot to write your name on the application. MANAGER: Please state your name for the record. -> Um⦠-> Funny story, I canāt actually seem to recall itā¦. ->Oh right! Sorry, My nameās, uhā¦. ->... The Manager raises his eyebrow. -> I⦠donāt have a name. The Manager stares at the player, his lips tighten. MANAGER: Then weāll need you to come up with one. Now, please. [Player can write name, default is Zach] MANAGER: Are you certain [Zach] is correct? Any later attempts to change it will be denied. -> Yes, Iām certain! -> Actually, let me change that [Player is brought back to write their name.] MANAGER: We can now begin the interview, [Zach]. The manager writes a note on the file. He looks at the player, his eyes narrow. MANAGER: Do you have any experience flying ships? -> Iāve never flown a ship before. MANAGER: Not Ideal. [Reputation += 0] -> Of course I have, Iām galaxy renowned for my ship handling! (Lie) MANAGER: Excellent. [Reputation += 1] -> Whatās a ship? The manager eyes you warily. He writes something down on your file. [Reputation -= 2] -> ⦠The Manager waits for your response. After a few moments he sighs. MANAGER: No experience [Reputation += -1] -> What kind of ship? MANAGER: Pardon? The make? The model? The Manager looks pleasantly surprised. After a moment he nods. MANAGER: Youāll be driving a Kessler-78, Sub-jurisdiction DBCU under the establishment Of the ā79 ODP-Model ā“-122. The Manager smiles. MANAGER: Are you qualified? -> Oh yeah, definitely! The Manager smiles, he writes something down in his folder. [Reputation += 2]. -> Ahaā¦Iām sorry, can you repeat that? I got lost somewhere around Tessler? MANAGER: Kessler. Right, Tessler. The manager frowns, jotting something down in his Folder. [Reputation += -3]. MANAGER: All expectant employees of the CDI will be given the best on-the-job training Ross-128 has to offer. [Reputation > 0] The Manager smiles. [Reputation <= 0] The Manager frowns. [Reputation > 0] MANAGER: Iām sure youāll pass with flying colors. [Reputation <= 0] MANAGER: It seems youāll need the extra training. The Manager turns a page. [Reputation > 0] MANAGER: Are you currently in contact with any relatives? [Reputation == 0] MANAGER: Do you have an emergency contact? [Reputation < 0] MANAGER: Do you have any relatives in the āunfortunateā case of your demise? -> No [Reputation += 1] -> I mightāve, I canāt seem to remember if I do. -> Could I count you as family? [Family = true] MANAGER: No. Then no. [Reputation += -1] -> ⦠[Reputation += 1] -> Wait, what do you mean by that? [Reputation <= 0] MANAGER: By what? -> Emergency? [Reputation == 0] -> Demise? [Reputation < 0] The Manager gives a cruel smile. MANAGER: Our line of work involves acquiring items that many would find valuable. Valuable enough for some to make⦠MANAGER: Reckless decisions. Part of your job will be ensuring the safety of all cargo. MANAGER: However, accidents do occur. The Manager turns back to his folder. MANAGER: Now, as I asked before. Do you have any Relatives should an accident occur? [Loops back to previous dialogue choices]. MANAGER: Perfect. The Manager grins, marking the file with a check. [Reputation <= 0] MANAGER: One last question, are you part of The UNION? The Manager eyes you with a deadly gaze. -> I am not. MANAGER: Perfect [Reputation += 3] -> The UNION? I wouldnāt be caught dead with them! (Lie) The Manager eyes the player skeptically. His fingers drift towards a nearby Emergency Button. After a threatening moment he stops, returning to his form. MANAGER: āNotā¦part of The UNION. -> The UNION? Iād never be seen with them. MANAGER: Perfect. -> ⦠MANAGER: You never said you were part of The UNION, right? The Manager smiles cruelly, he writes something in the folder. -> The Union? I saw an advertisement for that outside. MANAGER: Youā¦what? -> Those are the guys who do marriage ceremonies for Robot couples, right? MANAGER: No, thatās the wrongā. -> Where they combine their parts to- MANAGER: NO! The Manager clears his throat. MANAGER: No, thatās a different kind of union. The Manager blushes. MANAGER: It seems everything is in order. Welcome to the family. -> Ah, great! Excited to be here! -> That was a quick interviewā¦Are you sure Iām qualified? -> Payment. Where, when, how much? -> ⦠-> Wait, I thought you said we werenāt family? [Family == true] The Manager punches something into a calculator-like device. Ignoring the playerās statement. MANAGER: As the newest member of our Family, you get a sign-up bonus! The Manager presses a sound board button. [Grainy Cheer Sound Plays, small confetti UI overlay bursts.] MANAGER: Initiating fund transfer. [An UI element indicates the player has earned 500 dollars]. MANAGER: All set! MANAGER: You have all the required equipment, right? MANAGER: ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ MANAGER: The items listed under the job requirements? MANAGER: ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ MANAGER: I see. MANAGER: Lucky for you, we at the CDI are quite accommodating to impertinent blunders, such as yourself. The Manager opens his briefcase. [The Briefcase is his Shop UI] MANAGER: We offer all fresh faces the opportunity to purchase ālightly handledā equipment straight from us. The Manager offers a cruel smile. MANAGER: Convenient! Is it not? [The player must purchase all items to proceed.] Items ā Sticky Ship Keys [50 dollars] ā A stained Journal [25 Dollars] ā A Flight Certificate for Mort [50 Dollars] ā A State Mandated ID [25 Dollars] ā A Refurbished Toothbrush [350 Dollars] [Upon purchasing all items the shop UI closes] MANAGER: Excellent! MANAGER: You start tomorrow. Your quota will be invoiced to you in the morning. Miss it and youāll be⦠The Manager smiles. MANAGER: Terminated. [The player is automatically exited from the room and brought to their apartment]. Scene: INTRO SEQUENCE | INTERVIEW ROOM | INTERVIEW [Reputation = 0] [Start Cutscene] The room is pitch black. A moment passes, pure silence. Then footsteps can be heard behind the player, the distinctive clicking of dress shoes. They stop and a series of button presses is heard. Then the sound of a metal door sliding open, bringing light to the room. The imposing shadow of MANAGER envelops the light brought into the room. More footsteps. The shadow enters the room, disappearing into the darkness. The door closes, encasing us in darkness again. After a moment we hear a click. The Manager turns on a light, a dinky ceiling lamp hangs above us. He sits across from us, taking out a thin manilla file. He opens it, briefly skimming its contents. [End Cutscene] MANAGER: You forgot to write your name on the application. MANAGER: Please state your name for the record. -> Um⦠-> Funny story, I canāt actually seem to recall itā¦. ->Oh right! Sorry, My nameās, uhā¦. ->... The Manager raises his eyebrow. -> I⦠donāt have a name. The Manager stares at the player, his lips tighten. MANAGER: Then weāll need you to come up with one. Now, please. [Player can write name, default is Zach] MANAGER: Are you certain [Zach] is correct? Any later attempts to change it will be denied. -> Yes, Iām certain! -> Actually, let me change that [Player is brought back to write their name.] MANAGER: We can now begin the interview, [Zach]. The manager writes a note on the file. He looks at the player, his eyes narrow. MANAGER: Do you have any experience flying ships? -> Iāve never flown a ship before. MANAGER: Not Ideal. [Reputation += 0] -> Of course I have, Iām galaxy renowned for my ship handling! (Lie) MANAGER: Excellent. [Reputation += 1] -> Whatās a ship? The manager eyes you warily. He writes something down on your file. [Reputation -= 2] -> ⦠The Manager waits for your response. After a few moments he sighs. MANAGER: No experience [Reputation += -1] -> What kind of ship? MANAGER: Pardon? The make? The model? The Manager looks pleasantly surprised. After a moment he nods. MANAGER: Youāll be driving a Kessler-78, Sub-jurisdiction DBCU under the establishment Of the ā79 ODP-Model ā“-122. The Manager smiles. MANAGER: Are you qualified? -> Oh yeah, definitely! The Manager smiles, he writes something down in his folder. [Reputation += 2]. -> Ahaā¦Iām sorry, can you repeat that? I got lost somewhere around Tessler? MANAGER: Kessler. Right, Tessler. The manager frowns, jotting something down in his Folder. [Reputation += -3]. MANAGER: All expectant employees of the CDI will be given the best on-the-job training Ross-128 has to offer. [Reputation > 0] The Manager smiles. [Reputation <= 0] The Manager frowns. [Reputation > 0] MANAGER: Iām sure youāll pass with flying colors. [Reputation <= 0] MANAGER: It seems youāll need the extra training. The Manager turns a page. [Reputation > 0] MANAGER: Are you currently in contact with any relatives? [Reputation == 0] MANAGER: Do you have an emergency contact? [Reputation < 0] MANAGER: Do you have any relatives in the āunfortunateā case of your demise? -> No [Reputation += 1] -> I mightāve, I canāt seem to remember if I do. -> Could I count you as family? [Family = true] MANAGER: No. Then no. [Reputation += -1] -> ⦠[Reputation += 1] -> Wait, what do you mean by that? [Reputation <= 0] MANAGER: By what? -> Emergency? [Reputation == 0] -> Demise? [Reputation < 0] The Manager gives a cruel smile. MANAGER: Our line of work involves acquiring items that many would find valuable. Valuable enough for some to make⦠MANAGER: Reckless decisions. Part of your job will be ensuring the safety of all cargo. MANAGER: However, accidents do occur. The Manager turns back to his folder. MANAGER: Now, as I asked before. Do you have any Relatives should an accident occur? [Loops back to previous dialogue choices]. MANAGER: Perfect. The Manager grins, marking the file with a check. [Reputation <= 0] MANAGER: One last question, are you part of The UNION? The Manager eyes you with a deadly gaze. -> I am not. MANAGER: Perfect [Reputation += 3] -> The UNION? I wouldnāt be caught dead with them! (Lie) The Manager eyes the player skeptically. His fingers drift towards a nearby Emergency Button. After a threatening moment he stops, returning to his form. MANAGER: āNotā¦part of The UNION. -> The UNION? Iād never be seen with them. MANAGER: Perfect. -> ⦠MANAGER: You never said you were part of The UNION, right? The Manager smiles cruelly, he writes something in the folder. -> The Union? I saw an advertisement for that outside. MANAGER: Youā¦what? -> Those are the guys who do marriage ceremonies for Robot couples, right? MANAGER: No, thatās the wrongā. -> Where they combine their parts to- MANAGER: NO! The Manager clears his throat. MANAGER: No, thatās a different kind of union. The Manager blushes. MANAGER: It seems everything is in order. Welcome to the family. -> Ah, great! Excited to be here! -> That was a quick interviewā¦Are you sure Iām qualified? -> Payment. Where, when, how much? -> ⦠-> Wait, I thought you said we werenāt family? [Family == true] The Manager punches something into a calculator-like device. Ignoring the playerās statement. MANAGER: As the newest member of our Family, you get a sign-up bonus! The Manager presses a sound board button. [Grainy Cheer Sound Plays, small confetti UI overlay bursts.] MANAGER: Initiating fund transfer. [An UI element indicates the player has earned 500 dollars]. MANAGER: All set! MANAGER: You have all the required equipment, right? MANAGER: ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ MANAGER: The items listed under the job requirements? MANAGER: ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ā¦ MANAGER: I see. MANAGER: Lucky for you, we at the CDI are quite accommodating to impertinent blunders, such as yourself. The Manager opens his briefcase. [The Briefcase is his Shop UI] MANAGER: We offer all fresh faces the opportunity to purchase ālightly handledā equipment straight from us. The Manager offers a cruel smile. MANAGER: Convenient! Is it not? [The player must purchase all items to proceed.] Items ā Sticky Ship Keys [50 dollars] ā A stained Journal [25 Dollars] ā A Flight Certificate for Mort [50 Dollars] ā A State Mandated ID [25 Dollars] ā A Refurbished Toothbrush [350 Dollars] [Upon purchasing all items the shop UI closes] MANAGER: Excellent! MANAGER: You start tomorrow. Your quota will be invoiced to you in the morning. Miss it and youāll be⦠The Manager smiles. MANAGER: Terminated. [The player is automatically exited from the room and brought to their apartment]. Potential Sprites Needed ā Neutral Expression ā Raised Eyebrow ā Narrowed Eyes ā Pleasantly Surprised ā Smiling ā Cruel Smile ā Blushing ā Writing something down ā Turning on the light ā Reaching for the emergency button ā Opening his briefcase SCENE: INTRO SEQUENCE | APARTMENT | NEW ROOM [Cutscene Begins] The player enters their room. Itās a tiny apartment consisting primarily of a bed, desk, and door. There is a small closet to the bathroom. [Cutscene Ends] -> Click the Bed NARRATOR: The bed is far too small for you. A beige sheet is wrapped tightly around the mattress. The mattress itself is hard as a rock. Sleeping on the ground might be preferable to the bed. -> Click the desk NARRATOR: The desk is made of cheap metal sheets that have been hastily welded together. A wood veneer has been lazily applied to the top in an attempt to hide its shoddy appearance. The desk is equipped with three drawers. Sat upon the top of the desk is a computer, the modelās ancient compared to the other computers youāve seen. -> Computer [Open Email UI] -> Top Drawer NARRATOR: The drawer is locked, your keys prove ineffective. -> Middle Drawer NARRATOR: You slide the drawer open, inside is a pile of wrappers, straws, and crumpled pieces of paper. The smell is disgusting. -> Bottom Drawer NARRATOR: This drawer is surprisingly empty. It's clean. Too clean. -> Click the Bathroom Door [Cutscene Begins] The player approaches the mirror, their face becomes clear in the reflection. They frown. Images from the intro sequence flash on the screen. The player winces in pain, clutching their head. PLAYER: ACGH! [Cutscene Ends] NARRATION: You donāt recognize yourself. [Return to apartment] [When all objects have been clicked]. NARRATOR: You feel tired enough to sleep on the bed. SCENE: NPC | MECHANIC SHOP | Intro [MechAffinity == 0] [Start Cutscene] The Player enters the Mechanic shop for the first time. OTTO PARTS waves towards the player. As the player approaches them, whirring sounds come from Otto. [End cutscene] [Play Printer Whirring Sounds] A small scrap of paper comes out of Ottoās head, reading āHā. -> Hiya -> You the mechanic? -> They have a printer running this shop? -> ⦠Ottoās head continues to whirr and beep. [Play Printer Whirring and Beeping] Another sheet emerges from their head. It reads āEā. -> āHEā? Youāre right, thatās me. The mechanic shakes his head. The whirring continues. -> āHEā? Sorry, thatās not me. The mechanic shakes his head. The whirring continues. -> The wonders of technology⦠The mechanic shudders like a backfiring machine at the comment. He bows mournfully before the player. -> ⦠[MechAffinity += 1] Ottoās head begins shaking. The gears in its head struggle to turn, the beeping becomes more and more erratic. [Play Panic Printer Sounds] Ottoās eyes go dark as the last paper struggles out of its head. The writing is illegible, covered in an ink splotch. The mechanicās eyes return, it bows apologetically. -> Are you ok? [MechAffinity += 1] The mechanic looks down. Its shoulders shudder under your gaze. It gestures miserably towards a nearby monitor labeled āOrders Here Pleaseā. -> Do you need someone to⦠check on your head? I can see if I can fix it. The mechanic shakes its head in terror. It covers the sides of their hands with its hands. It points towards a nearby monitor. āOrders Here Pleaseā. -> Great, do I need to turn you on and off again? [MechAffiniy += -1] The mechanic freezes. It looks down to the ground. It weakly points towards a nearby monitor. āOrders Here Pleaseā. -> ⦠[MechAffinity += 1] The mechanic watches you warily. After a moment it gestures towards a nearby monitor. āOrders Here Pleaseā Otto stares at his desk, dejected. -> Thanks. [Proceed to Shop UI] -> Donāt you have a better way to communicate? [Proceed to MECHANIC SHOP | GESTURE-CONVO] -> Can I ask you some questions? Otto nervously eyes you, gesturing towards the monitor. SCENE: NPC | MECHANIC SHOP | GESTURE-CONVO [MechAffinity == X] [Default when talked to while CanGesture = False] Otto glumly shakes its head. -> Nevermind then. [Exit Dialogue] -> Hold on, I have a better idea! Otto stares at you. -> What if you tried sign language? Otto shows his hands, indicating he cannot. -> Morse code? Otto stares at you. He doesnāt know morse code. -> What if you just nodded Yes or No? [MechAffinity += 3] [CanGesture = True] Otto moves to say he canāt. He pauses. He then shakes his head yes. [Proceed to MECHANIC SHOP | Talk-1] -> What if you tried talking? [MechAffinity += -2] Otto stares at you. SCENE: NPC | MECHANIC SHOP | Talk-1 [Can only be accessed once CanGesture = true] Otto tilts its head. -> Are you sure your head is ok? Otto shakes his head no. -> Is there anything I can do to help? [MechAffinity >= 0] Otto nervously points towards his tools then back to his own head. -> You want me to hit your head? Otto shakes his head in fear. -> You want me to repair your head? Otto nods. ->I donāt have any parts, but if I find some, Iāll let you know. Otto nods his head excitedly. [QuestMech1 = true] -> You want me to wrench your head? Otto shakes his head in fear. [MechAffinity < 0] Otto shakes his head. -> You have a name tag saying āOttoā, is that your name? Otto nods. -> Is business going well? Otto shakes its head. -> Hey, I have a surprise for you! [QuestItemMech1 = True] [Proceed to MECHANIC | Quest1-Complete] SCENE: NPC | MECHANIC SHOP | Quest1-Complete [Can only be accessed with QuestItemMech1 = true] Otto looks towards you excitedly. -> Check it out! (Present Item). Otto looks at the device in amazement. They eagerly reach out to take it. -> Not so fast, payment first. Otto shakes its head apologetically. [Transfer Funds] -> Here you go. Otto takes the device, he runs towards a backroom. Loud clanging sounds burst from behind the closed door. After a few minutes Otto returns. OTTO: H31L0 Fr1end! -> Hello friend! OTTO: h3h3h3! [MechAffinity += 3] -> Your voice, it sounds so cool! OTTO: Thx <3 [MechAffinity += 2] -> Finally, I was tired of the nodding. OTTO: 1 $upP0se⦠[MechAffinity += -1] -> Actually, nevermind. Otto looks dejected. [Proceed to Mechanic | Talk-1] Otto sways, pleased with its new head. OTTO: Fr1end! Thx 4 th3 upgr@d3! N0w I caN talK mUcH ez-1er! [CanTalk = True] SCENE: NPC | MECHANIC SHOP | Talk-2 [Can only be accessed once CanTalk = True] OTTO: H3110 Fr1end! H0w caN 1 H3lp U? -> Are you sure your head is ok? -> You have a name tag saying āOttoā, is that your name? Otto nods. -> Is business going well? OTTO: Y3s! pE0PL3 luv the n3w Vo1c3 b0x! -> Is there anything else you need? OTTO: @ctuA11y⦠OTTO: Th3r3 is 1 thInG⦠SCENE: NPC | MECHANIC SHOP | EVENT-1 [CanTalk = True] [Has a random chance to occur when the player talks] OTTO: 0h! Th4nK H3@v3NS ur heR3! OTTO: 1 ne3d ur 0piN1on On s0m3th1nG. -> Alright, Iāll help you. [MechAffinity += 1] OTTO: Thx! OTTO: Wh1cH Gre3tinG soUnd$ betT3R u th1Nk? OTTO: we1c0m3 t0 Th3 MeCh@n1c $h0p! OTTO: W3lCoMe To tHe m3cHaNiC sHoP! -> I think the first one is best. OTTO: R34l1y? I gU3s$ it W1ll trY It⦠[MechAffinity += 2] -> I think the second one is best. OTTO: R34lly? 1āll trY IT th3N! [MechAffinity += 1] -> They both sound terrible. OTTO: O. 1 gu3$s ur r1ghTā¦M@yb3 I sh0ulDānt s@y 4nyth1NG⦠[MechAffinity -= 1] -> Whichever you think is best. OTTO: I c@nāT d3c1De!!!!!!!!!!!!!!!!! -> Actually Iām in a bit of a hurry, can you just show me the shop. [MechAffinity -= 1] OTTO: O, r1GhTā¦S0rRy⦠[Ideally the mechanic would greet the player using the chosen greeting.] SCENE: NPC | MECHANIC SHOP | EVENT-2 [CanTalk = True] Otto is staring intensely at a bunch of spare parts on his desk. -> Hey Otto, whatās up? OTTO: 0h! H3llo th3rE! IāM trY1nG 2 git rId 0f tHIs Tr@sh -> Be careful, you might stare a hole through them. OTTO: O, d0Nāt B s1lly. Mai Un1Tās L@s3R Ey3s weRe R3m0Ved 30 yrs ag0. OTTO: h0w C@n I HELp u? -> Whatās up with the parts? Otto jolts, his eyes recalibrate to focus on you. OTTO: 1 DidNāt C u th3r3! Otto gestures at the scrap. OTTO: 1 w4s trY1nG 2 figUr3 0ut wh@t 2 do w/ this sCr@p -> Why donāt you just throw it out? OTTO: 1 c@Nāt, teh C1tY h@s a Str1cT f1nE f0r thr0wIng 0uT Tr@sH⦠-> How bad is it, maybe I can pay it off? OTTO: Th@t wulD B Sw3Ll! Teh F1n3 is⦠OTTO: 3,000 Tonsks! -> Wha- -> Youāre kidding. -> Thatās insane. -> No worries, I can pay that. [Greyed out unless player has the money] Th4nK U so MuCh!!!!! Otto does a small happy dance. [MechAffinity += 5] -> A fee? Thatās outrageous! OTTO: 1snāT it?? [MechAffinity += 1] -> Makes sense, donāt want people clogging the street with trash. OTTO: 1 sUpp0s3ā¦I W1$h T4ash C@ns wer3nāT s0 3xpENs1vE tho⦠[MechAffinity -= 1] -> Why donāt I take it off your hands? OTTO: Thx! Thx u s0 mUch!!!!! Th1S w1ll h3lp me a lot! [Give player āWorthless Junkā item. Could be used for something.] -> Well, good luck with that. OTTO: Thx =( -> Iād like to go shopping please. OTTO: 0f c0urS3 fren! [Transition to Talk-1] SCENE: NPC | MECHANIC SHOP | EVENT-3 [CanTalk = True] [Has a random chance to occur when the player talks] SCENE: NPC | MECHANIC SHOP | EVENT-4 [CanTalk = True] [Has a random chance to occur when the player talks] Otto is facing away from the player. He is singing. OTTO: 0n Top 0f Sp@ghet11! OTTO: @11 C0ver3d in Che3s3! OTTO: I l0$t mai p00r me@tBall! -> Clap Otto turns around. [MechAffinity += 1] OTTO: I d1dnāt s33 u ther3! H0w c@n 1 heLp? [Transition to Talk] -> When somebody sneezed! Otto turns around, excitedly. OTTO: 1t roLl3d 0fF tHe t@b1e. -> It rolled on the floor. OTTO: & Th3n my p00r me@tBa1l! -> Rolled out the door. OTTO: 1 <3 ThaT s0ng! [MechAffinity += 5] [Transition to Talk] -> Anyways, can I buy stuff now? OTTO: O, y3@h⦠[Transition to Talk] -> What is that whirring sound? OTTO: 0, srry⦠[MechAffinity -= 1] [Transition to Talk] SCENE: NPC | MECHANIC SHOP | EVENT-5 [CanTalk = True] [Has a random chance to occur when the player talks] An error in the factoryās engines caused me to be formed with a defunct mind and hand module. From the moment I came online, I was defunct. Most errors in the pipeline are quickly disposed of, I was not. I was just functional enough to pass the minimum quality test, avoiding being scrapped. However, the factory shut down before I was shipped out. Ironically, it was my errors that allowed me to evade elimination from the clean-up crew. They assumed I was leftover pieces, scrapping the functional robots around me. I was born as a mistake. But youāve changed that, you can fix me. I was born a mistake, but you can make me functional. SCENE: NPC | PIRATE HIDEOUT | INTRODUCTION [PirateAffinity = 0] [Start Cutscene] ADANNA KAMERA sits on the front desk. Sheās turned away from the player, sheās talking to someone on her phone. [End Cutscene] ADANNA: For (@&ās sake, what do you mean you lost it? ADANNA: Itās just a- It doesnāt matter what it is, I told you to bring it back to me! ADANNA: ^&@! You lost it in Quadrant B? Quadrant *#@)ing B? Thatās where little corpo rats fly. ADANNA: Just find it! Find the bottle or Iāll send your nose on a blind date with a hand grenade. Adanna huffs, turning around furiously. She slams a button on her phone, hanging up. She realizes youāre in the room. ADANNA: Whatād you want Goggles? -> Sounds like you lost something. ADANNA: Itās none of your business mop-head. -> Hey, can I talk with the person in charge ADANNA: Yes? And? -> My AI says this is a pirate station? Adanna narrows her eyes. ADANNA: Not just any pirates, the Metal Fingers Syndicate. Adanna smiles proudly. -> The what? ADANNA: What? Have you been living under a rock? -> Oh yeah, Iāve heard of them! (lie) ADANNA: Then you should know not to call us just āpiratesā. -> Wait, are they those ships that shoot me sometimes? ADANNA: Doubt it. No way theyād target a piecemeal bum like you. -> ⦠ADANNA: What? Catās got your tongue? Final Drafts INT. INTERVIEW ROOM - DAY The room is pitch black. A moment passes, pure silence. Then footsteps can be heard behind the player, the distinctive clicking of dress shoes. They stop and a series of button presses is heard. Then the sound of a metal door sliding open, bringing light to the room. The imposing shadow of MANAGER envelops the light brought into the room. More footsteps. The shadow enters the room, disappearing into the darkness. The door closes, encasing us in darkness again. After a moment we hear a click. The Manager turns on a light, a dinky ceiling lamp hangs above us. He sits across from us, taking out a thin manilla file. He opens it, briefly skimming its contents. MANAGER You forgot to write your name on the application. He clicks his pen. MANAGER Please state your name for the record. The PLAYER is given dialogue prompts. Option 1: PLAYER Um⦠Option 2: PLAYER Funny story, I canāt actually seem to recall it⦠Option 3: PLAYER Oh right! Sorry, My nameās, uhā¦. Option 4: PLAYER ⦠The player is given a dialogue prompt. PLAYER I⦠donāt have a name. Manager stares at you, his lips tighten. MANAGER Then weāll need you to come up with one. Now, please. The player is given a prompt to write their name and select pronouns. The default name is Zach and They/Them. MANAGER Are you certain [Zach] is correct? Any later attempts to change it will be denied. The player can select āYes, Iām certainā or āActually, let me change that.ā Selecting the latter will return the player to the name prompt. The player only gets one chance to change their name. MANAGER We can now begin the interview, [Zach]. Manager writes a note on the file. He looks up at PLAYER, his eyes narrow. MANAGER Do you have any experience flying ships? The player is given dialogue prompts. Option 1: PLAYER Iāve never flown a ship before. MANAGER Not ideal. [+0 Rep] Option 2: PLAYER Of course I have, Iām galaxy renowned for my ship handling. (lie) MANAGER Excellent. [+1 Rep] Option 3: PLAYER Whatās a ship? The Manager eyes you warily. He writes something down on your file. [-2 Rep] Option 4: PLAYER ⦠The Manager waits a moment for your response. After a few moments he sighs. MANAGER No experience. [-1 Rep] Option 5: PLAYER What kind of ship? The Manager raises an eyebrow. MANAGER Pardon? PLAYER The make? The model? The Manager looks pleasantly surprised. After a moment he nods. MANAGER Youāll be driving a Kessler-78, Sub-jurisdiction DBCU under the establishment of the ā79 ODPā Model ā“-122. The Manager smiles. MANAGER Are you qualified? PLAYER [Option 1] Oh yeah, definitely! The manager smiles, he writes down something in his folder. [+2 Rep] PLAYER [Option 2] Oh yeah, definitely! (lie) The manager smiles, he writes down something in his folder. [+2 Rep] PLAYER [Option 3] Ahaā¦Iām sorry, can you repeat that? I got lost somewhere aroundā¦Tessler? Manager Kessler. PLAYER [Option 2] Right, Tessler. The Manager frowns, jotting something down in his notebook. [-3 Rep] End Player Options: MANAGER All expectant employees of the CDI will be given the best on-the-job training Ross-128 has to offer. Manager smiles/frowns (positive/negative). MANAGER (Positive Rep) Iām sure youāll pass with flying colors. MANAGER(Negative Rep) It seems youāll need extra training. Manager turns a page. MANAGER(Positive Rep) Are you currently in contact with any relatives? MANAGER(Neutral Rep) Do you have an emergency contact? MANAGER(Negative Rep) Do you have any relatives in the āunfortunateā case of your demise? The player is given dialogue prompts. Option 1: PLAYER No. [+1 Rep] Option 2: PLAYER I mightāve, I canāt seem to remember if I do. [+0 Rep] Option 3: PLAYER Could I count you as family? MANAGER No. PLAYER [Option 1] Then no. [-1 Rep] Option 4: PLAYER ⦠[+1 Rep] Option 5 (Only available from neutral to negative): PLAYER Wait, what do you mean by that? MANAGER By what? PLAYER Emergency/Demise? The Manager gives a cruel smile. MANAGER Our line of work involves acquiring items that many would find valuable. Valuable enough for some to makeā¦reckless decisions. Part of your job will be ensuring the safety of all cargo, however accidents do occur⦠The Manager turns back to his folder. MANAGER Now, as I asked before. Do you have any relatives should an accident occur? Loops back to previous dialogue options. End Player Options: MANAGER Perfect. Manager grins, marking the file with a check. (Skip to next dialogue if rep is positive) MANAGER (Negative Rep) One last question, are you part of The Union? The manager eyes you with a deadly gaze. The player is given dialogue prompts. Option 1: PLAYER I am not. MANAGER Perfect. [+3 Rep] Option 2: PLAYER The Union? Iād never be caught dead with them! (lie) He eyes you skeptically, his fingers drift towards a nearby Emergency Button. After a threatening moment he stops, returning to his form. MANAGER āNotā¦part of The Union.ā Option 3: PLAYER The union? Iād never be seen with them. MANAGER Perfect. Option 4: PLAYER ⦠MANAGER You never said you were part of The Union. Right? The Manager smiles cruelly. He writes something in the folder. Option 5: PLAYER The Union? I saw an advertisement for it outside on the TV in the waiting room, I think⦠Those are the guys who do marriage ceremonies for robot couples right!? Where they combine their parts toā MANAGER āNO! No. Thatās a⦠different⦠kind of union.ā Manager blushes. PLAYER Well, jeez, I thought it was cute. Manager quickly jots down ānot part of the unionā. And clears his throat. End Player Options: (Skip to here if positive rep) MANAGER It seems everything is in order. Welcome to the family. The player is given dialogue prompts. Option 1: PLAYER Ah, Great! Excited to be here! Option 2: PLAYER That was a quick⦠interview, are you sure Iām qualified? Option 3: PLAYER Payment. Where, when, how much? Option 4: PLAYER ⦠End Player Options: The Manager punches something into a calculator-like device obviously ignoring your previous dialog choice. MANAGER As the newest member of our Family, you get a sign-up bonus! He presses a sound board button and a grainy cheer sound plays. MANAGER Initiating fund transfer. A UI element indicates the player has earned X amount of money. MANAGER All set. You do have all the required equipment, no? A moment passes. MANAGER The items listed under the job requirements? MANAGER I see. Lucky for you, we at the CDI are quite accommodating to resolve such blunders of new hires. The Manager opens his briefcase, displaying the CDI Shop UI. MANAGER We offer all fresh faces the opportunity to purchase ālightly handledā equipment straight from us. Manager offers a cruel smile. MANAGER Convenient! Is it not? The player is prompted to buy the mandatory items. These items include the Ship Keys, a Journal, a Flight certificate, A State Mandated ID, and a Refurbished Toothbrush. The combined sum costs all of the playerās newly earned money. MANAGER Excellent. You start tomorrow. Your quota will be invoiced to you in the morning. Miss it and youāll beThe Manager smiles. MANAGER -Terminated. The Player is shoved out of the room, the metal door slams shut. The introduction is complete, the Player begins the first day. INT. MEMORY ARCHIVE- DAY MIRAI is working at the main deskās computer. Her typing is painstakingly efficient. As PLAYER approaches her she winces in pain, her fingers jolting away from the keyboard. She instinctively holds her aching digits. The player is given dialogue prompts. Option 1: PLAYER You.. good? [+1 Rep] Miraiās eyes widen as you speak. She quickly hides her hands beneath the desk. MIRAI I am adequate. How may I help you? PLAYER [Option 1] Iām here to turn in some memory fragments. Option 2: PLAYER Iām here to turn in some memory fragments. She hides her hands beneath the desk. MIRAI Of course, give me one moment. Option 3: PLAYER Finger cramps, theyāre the worst, yeah? [+2 Rep] MIRAI They areā¦tedious. Mirai pauses, she didnāt mean to respond like that. She places her hands under the desk, forcing her face into neutrality. MIRAI Apologies for the delay, how may I help you? PLAYER [Option 1] Iām here to turn in some memory fragments. End Player Options: MIRAI Please place the memory fragments into the conveyor. The Memory Library UI is opened. The player can place their memory fragments. MIRAI Thank you for your service. For your continued excellency, the CDI has designated you for a complimentary celebration. Mirai presses a button on her computer. Confetti bursts around her, the grainy cheering sound plays. She remains completely neutral during this. MIRAI Congratulations Morton. Your contributions to the greater good have been acknowledged, keep up the excellent work. The player is given dialogue prompts. Option 1: PLAYER I think you misspoke my name. Mirai shakes her head. MIRAI Impossible, I make no mistakes. PLAYER [Option 1] But my name is [Zach]! MIRAI Are you certain of that? My records show that your ID matches the identity of Mr. Morton. If this is incorrect, I will send an inquiry towards management to resolve this issue. PLAYER [Option 2] Yāknow what? Sure. The nameās Morton. MIRAI Iām glad weāve settled this issue. Option 2: PLAYER Wow, thanks! MIRAI (Positive Rep) Iām pleased you found your celebration satisfactory. MIRAI (Neutral/Negative Rep) It was a mandatory celebration. Option 3: PLAYER Do I get a pay bonus too? MIRAI One moment, allow me to check your inquiry. Mirai scans her computer. MIRAI Unfortunately a pay bonus is not a component of this celebration. If you have a complaint I can send it to management. Please be aware that any complaints will cause your celebration to be revoked. PLAYER [Option 1] Itās fine⦠I guess. MIRAI The CDI appreciates your understanding. PLAYER [Option 2] Send the complaint. MIRAI Very well, give me a moment to revoke your celebration. Mirai clears her throat. MIRAI Your unenthusiastic performance has left the entire company in a state of near comatose dissatisfaction. Due to your general incompetence, the perceived value of this industry has dropped a significant figure. You failed to accomplish anything of note, nor will you ever should your current trajectory of competence continue. The trajectory is a negative one if that was unclear to a simple mind such as yours. You are deemed unworthy of a job, your position is granted solely out of the ever expanding depths of the CDIās merciful heart. Your worth is determined only through the perfection of menial tasks, of which a creature of mere adolescent age could accomplish with great ease and fervor. Despite this, you have managed to perform beneath expectations, which were already lower than a limbo bar beneath Christian hell. You should be ashamed. Mirai smiles. MIRAI The celebration has been revoked, your complaint has been sent. Thank you for your cooperation. Player Alright that stung a little more than I thought⦠I mean I thought you were just going to like, play the sound effect in reverse or something. MIRAI Ah yes, how could I forget! Mirai plays the sound effect in reverse, crushing whatever dismal piece of soul and pride within PLAYER that might still remain. End Player Options: MIRAI Please state any further services you require. The player is given dialogue prompts. Option 1: PLAYER What do we need these memory fragments for anyway? I think you have a better understanding of them, so Iāll let you handle them. Option 2: PLAYER How are your fingers? Mirai hesitates before speaking. MIRAI (Positive) I still feel pain within them. It is causing an exponential decrease in productivity. PLAYER [Option 1] I could get some pain relievers for you if youād like. Mirai is surprised. She takes a moment to reconduct herself. MIRAI I-I suppose. But only if it doesnāt interfere with your quota. PLAYER [Option 2] I hope they feel better soon. MIRAI Your concern is noted. And appreciated. PLAYER [Option 3] I didnāt think an AI could feel pain. MIRAI Typically they cannot. However, because of my unique situation, I am able to feel sensation. To my knowledge it was intended to make my transition into this body easier. But it has caused nothing but trouble. [End Player Options] MIRAI (Neutral/Negative Rep) Please only inquire about relevant services. Option 3: PLAYER Thatās all. MIRAI The CDI thanks you for your efforts. We hope to see you again. End Player Options: Early Drafts INT. INTERVIEW ROOM - DAY The room is pitch black. A moment passes of pure silence. Then slow footsteps can be heard behind the player, the distinctive clicking of dress shoes. They stop and a series of button presses is heard. Then the sound of a metal door sliding open, brings light to the room. The imposing shadow of MANAGER nearly envelopes what little light is brought into the room. The footsteps once more. Their figure steps within causing any indication of their shadow to disappear as the door closes, encasing us in darkness again. After a moment we hear a click. The Manager turns on an orange light, a dinky ceiling lamp hangs above us. He stands before us now taking out a thin manilla file, opens it, and briefly skims its contents. MANAGER You didnāt write your name on the application. He clicks his pen. We can only see his eyes, but they look stern and suspicious. MANAGER Please state your name for the record. A flurry of thoughts cross your mind beforeā PLAYER I donāt have a name. Manager stares at you, his lips tighten. MANAGER Well, then, it seems as though you must decide on one. The PLAYER is given a prompt to write their name and select pronouns. The default name is Zach and They/Them. MANAGER We can now begin the interview, [Zach]. Manager writes a note on the file. And looks up at you narrowing his eyes. MANAGER Are you⦠sure you want to go by [Zach]? The Bureaucracy doesnāt have the resources in place to render a change later. Player responds with y/n. MANAGER Do you have any experience flying ships? With flying ships, on flying ships, around flying ships? Operational definition of a ship: Any state sanctioned flying machine that follows codeā The player is given dialogue prompts. Option 1: PLAYER Iāve never flown a ship before. MANAGER Not ideal. Option 2: PLAYER Of course I have, Iām galaxy renowned for my ship handling. (lie) MANAGER Excellent. Option 3: PLAYER Whatās a ship? The Manager eyes you warily. He writes something down on your file. Option 4: PLAYER ⦠The Manager waits a moment for your response. After a few moments he sighs. MANAGER Response recorded. Option 5: PLAYER What kind of ship? The Manager raises an eyebrow. MANAGER Pardon? PLAYER What model? The Manager looks surprised. After a moment he nods. MANAGER Youāll be driving a Kessler-78, Sub-jurisdiction DBCU under the establishment of the ā79 ODPā Model ā“-122. The Manager smiles with their eyes. MANAGER Are you qualified? PLAYER [Option 1] Yessir. The manager looks content, he writes down something in his folder. PLAYER [Option 2] Oh yeah, definitely! (lie) The manager smiles and writes something in his folder. PLAYER [Option 3] Ahaā¦Iām sorry, can you repeat that? I got lost somewhere around uh, Tessler⦠Manager Kessler. PLAYER [Option 2] Right⦠The Manager frowns, jotting something down in his notebook. End Player Options: MANAGER Regardless, all expectant employees of the CDI will be given the best on the job training Ross-128 has to offer. (beat)It is also the only on the job training Ross-128 has to offer. Player Will I be getting paid for taking part in the training process? MANAGER Of course! As a way to simplify things, those funds have already been deducted from the cost of receiving this interview opportunity. Player Wait, what? MANAGER Do you have any relatives for us to contact in the unfortunate case of your demise? The player is given dialogue prompts. Option 1: PLAYER No. Option 2: PLAYER I mightāve, I canāt seem to remember if I do. Option 3: PLAYER Could I count you as family? MANAGER No. PLAYER Then no. Option 4: PLAYER ⦠End Player Options: MANAGER Perfect. Manager looks gleeful, marking the file with a check. MANAGER One last question, are you part of the Union? Manager eyes you with a deadly gaze. The player is given dialogue prompts. Option 1: PLAYER I am not. MANAGER Perfect. Option 2: PLAYER The Union? I wouldnāt be seen dead with them. (lie) He eyes you with great skepticism, his fingers drift towards a nearby Emergency Button. After a threatening moment he stops, returning to his form. MANAGER āNot⦠part of the Union.ā Option 3: PLAYER The Union? Those are the guys who do marriage ceremonies for robot couples right!? Where they combine their parts toā MANAGER āNO! No. Thatās a⦠different⦠kind of union.ā Manager blushes. PLAYER Well, jeez, I thought it was cute. Manager quickly jots down ānot part of the unionā. And clears his throat. Option 4: PLAYER ⦠MANAGER Miranda rights donāt exist in space,HOWEVER, you never said you were part of the union. So at least I canāt be held accountable if you actually are. End Player Options: MANAGER It seems everything is in order. Welcome to The Family. Player That was a really⦠quick interview, are you sure Iām qualified? Another click is heard. The Store UI is brought up. MANAGER As the newest member of our Family, you get a sign-up bonus! He presses a sound board button and a grainy cheer sound plays. MANAGER Initiating fund transfer. A UI element indicates the player has earned X amount of money. MANAGER All set. You do have all the required equipment, correct? [Potential player choice here, not necessary as the result is always the same]. Player Ermā¦doesnāt the company usually supply that kind ofā MANAGER I see. Well that is unfortunate. The CDI cannot hire individuals who lack the proper equipment. Lucky for you we have just begun an initiative to offer all new hires the chance to purchase ālightly handledā equipment for a discounted price straight from us! Convenient! Is it not? The player is prompted to glumly buy the mandatory items. These items include the Ship Keys, a Journal, a Flight certificate, A State Mandated ID, The Actual Deed to the Ship, and a Refurbished Toothbrush. The combined sum costs all of the playerās newly earned money. MANAGER Excellent. You will begin tomorrow. Your quota will be invoiced to you in the morning. Miss it and youāll beThe Manager smiles. MANAGER -Terminated. The Player half stumbles into/is half shoved to their apartment to sleep. The door slams shut behind them and a clock swings on the wall due to the force. Having completed the introduction. This begins the first official day. INT. MECHANIC SHOP - DAY The PLAYER enters the mechanic shop. The MECHANIC waves towards them. As the player approaches them, whirring sounds come from the Mechanic. A small scrap of paper comes out of the Mechanicās head reading āHā. A dialogue prompt is given. Option 1: PLAYER Hiya. Option 2: PLAYER You the mechanic? Option 3: PLAYER They have a printer running this shop? Option 4: PLAYER ⦠End Player Options: The mechanicās head continues to whirr and beep. After a minute another sheet of paper emerges from their head. It reads āEā. A dialogue prompt is given. Option 1: PLAYER āHEā? Youāre right, thatās me. The mechanic shakes his head. The whirring continues. Option 2: PLAYER āHEā? Sorry, thatās not me. The mechanic shakes his head. The whirring continues. Option 3: PLAYER Could you hurry up with the messaging already? The mechanic shudders like a backfiring machine at the comment. He bows mournfully before you. Option 4: PLAYER ⦠End Player Options: The mechanic begins shaking. The gears in its head struggle to turn, the beeping becomes more and more erratic. Suddenly the sound of an explosion goes off. The mechanicās head spins around, its eyes go dark as the last paper struggles out of its head. The writing is illegible, covered in an ink splotch. The mechanicās eyes return, it bows apologetically. A dialogue prompt is given. Option 1: PLAYER Are you ok? The mechanic looks down. Its shoulders shudder under your gaze. It gestures towards a nearby monitor labeled āOrders Here Pleaseā. Option 2: PLAYER Do you need someone to check in on your head? I can see if I can fix it. The mechanic shakes its head in terror. It covers the sides of their hands with its hands. It points towards a nearby monitor. āOrders Here Pleaseā. Option 3: PLAYER Great, now do I need to turn you on and off again? The mechanic freezes. It looks down to the ground. It nods slowly, weakly pointing towards a nearby monitor. āOrders Here Pleaseā. Option 4: PLAYER ⦠The mechanic watches you warily. After a moment it gestures towards a nearby monitor. āOrders Here Pleaseā EXT. OUTSIDE THE MECHANIC SHOP - DAY [potential player thoughts] PLAYER (internally) This might get tedious. Maybe thereās a replacement part he can order. PLAYER (internally) That robotās head is in disrepair. I wonder if I can find anything to help. PLAYER (internally) Poor robot. I wonder if I can find something to help it? PLAYER (internally) I wonāt be able to upgrade the ship while the robot is bugging out. Hopefully someone repairs him. [More complex opening very rough draft] INT. INTERVIEW ROOM - DAY The room is pitch black. A moment passes of pure silence. Then footsteps can be heard behind the player, the distinctive clicking of dress shoes. They stop and a series of button presses is heard. Then the sound of a metal door sliding open, bringing light to the room. The large shadow of MANAGER nearly envelopes the light brought into the room. Footsteps, the shadow moves forward before disappearing. The door closes, encasing us in darkness again. After a moment we hear a click. The Manager turns on the light, a dinky ceiling lamp. He takes out a thin manilla file. He opens it, briefly skimming its contents. MANAGER You forgot to write your name on the application. He clicks his pen. MANAGER Please state your name for the record. PLAYER I donāt have a name. Manager stares at you, his lips tighten. MANAGER Then come up with one. Please. The PLAYER is given a prompt to write their name and select pronouns. The default name is Zach and They/Them. MANAGER We can now begin the interview. Manager writes a note on the file. MANAGER Do you have any experience flying ships? The player is given dialogue prompts. Option 1: PLAYER Iāve never flown a ship before. MANAGER Not ideal. [+0 Rep] Option 2: PLAYER Of course I have, Iām galaxy renowned for my ship handling. (lie) MANAGER Then youāll be perfect for this job. [+1 Rep] Option 3: PLAYER Whatās a ship? The Manager eyes you warily. He writes something down on your file. [-2 Rep] Option 4: PLAYER ⦠The Manager waits a moment for your response. After a few moments he sighs. MANAGER No experience. [-1 Rep] Option 5: PLAYER What kind of ship? The Manager raises an eyebrow. MANAGER Pardon? PLAYER What kind of ship will I be driving? The Manager looks surprised. After a moment he nods. MANAGER Youāll be driving a [truck name, I want it to be overtly long and formal] The Manager smiles. MANAGER Do you think you can handle that? PLAYER [Option 1] Of course! The manager smiles, he writes down something in his folder. [+2 Rep] PLAYER [Option 2] Of course! (lie) The manager smiles, he writes down something in his folder. [+1 Rep] PLAYER [Option 3] Iām sorry, can you repeat that? I lost you at [first few letters of name] The Manager frowns, jotting something down in his notebook. [-3 Rep] End Player Options: MANAGER(Positive Rep) Do you have any relatives should we need to contact them MANAGER(Neutral Rep) Do you have any relatives in case of an emergency? MANAGER(Negative Rep) Do you have any relatives in the āunfortunateā case of your demise? The player is given dialogue prompts. Option 1: PLAYER No. [+1 Rep] Option 2: PLAYER I mightāve, I canāt seem to remember if I do. [+0 Rep] Option 3: PLAYER Could I count you as family? MANAGER No. PLAYER Then no. [-1 Rep] Option 4: PLAYER ⦠[+1 Rep] Option 5 (Only available from neutral to negative): PLAYER Wait, what do you mean by that? MANAGER By what? PLAYER Emergency/Demise? The Manager gives a cruel smile. MANAGER Our line of work involves acquiring items that many would find valuable. Valuable enough for them to makeā¦reckless decisions. Part of your job will be ensuring the safety of all cargo, however accidents do occur⦠The Manager turns back to his folder. MANAGER Now, as I asked before. Do you have any relatives should an accident occur? Loops back to previous dialogue options. End Player Options: MANAGER Perfect. Manager grins, writing a check over something on the file. MANAGER (Negative Rep) One last question, are you part of the Union? The manager eyes you suspiciously. (Skip to next dialogue if rep is positive or neutral) The player is given dialogue prompts. Option 1: PLAYER I am not. MANAGER Perfect. [+3 Rep] Option 2: PLAYER The union? Iād never be seen with them. (lie) He eyes you warily, his fingers drift towards a nearby Emergency Button. After a moment he stops, returning to his form. MANAGER āNot part of the union.ā Option 3: PLAYER The union? Iād never be seen with them. MANAGER Perfect. Option 4: PLAYER ⦠MANAGER āNot part of the union.ā End Player Options: MANAGER It seems everything is in order. Welcome to the family. The Manager punches something into a calculator-like device. MANAGER As the newest member of our family, you get a sign-up bonus. Iām transferring all of your funds now. A UI element indicates the player has earned X amount of money. MANAGER I think weāre all set. You have all of your designated equipment, correct? [Potential player choice here, not necessary as the result is always the same]. MANAGER I see. Unfortunately we cannot hire you without the proper equipment. Lucky for you we offer all new hires the chance to buy ālightly handledā equipment for a discounted price. The player is prompted to buy the mandatory items. These items include the Ship Keys, a Journal, and a Refurbished Toothbrush. The combined sum costs all of the playerās money. MANAGER Perfect. You start tomorrow. Your quota will be sent to you in the morning. Miss it and youāll beThe Manager smiles. MANAGER -Terminated. The Player is brought to their apartment to sleep, having completed the introduction. This begins the first official day. ā¼ļø Organizational Logic This format will likely better suit our needs and make everything more easily accessible/visible for ourselves and anyone else who needs access to the documentation. Basic rules: ā For major subsets of narrative (Events) assign them an emoji label and an appropriate title so they can be easily recognized ā Try to break up the script within these EVENTS into sub events if necessary to clearly define different portions of a quest for example or a break in the narrative. ā The actual event tab with the emoji should be used for general outline or discussion of what will be in the sub events and will not have actual scripts. Actual scripts will be solely relegated to the sub event tabs. Creating a Ink File: Right click -> Create -> Ink ADD: INCLUDE Global.ink or IT WONāT WORK NAMING CONVENTION PlaceWhereFound_NameOfPlace_NameOfDialogue Place Where Found ā NPC: Dialogue with an NPC like Otto ā Space: Dialogue found in space ā Interaction: Dialogue found when interacting with an object NameOfPlace Name this by either the NPC theyāre talking to or Object theyāre interacting with NameOfDialogue Name of Scene, usually found in the tab. {getStat(āmysticā): #statsTextBox: #statsIMG: mystic} {getStat(ālogicā): #statsTextBox: #statsIMG: logic} {getStat(āempathyā): #statsTextBox: #statsIMG: empathy} {getStat(ācourageā): #statsTextBox: #statsIMG: courage} š Steig Mvmt. Tutorial Steig movement tutorial (Cold open) Outline: ā āGive me a rocket ship and then give me controls.ā ā āThe jump off or what do I do point of the gameā (Maybe instead of the opening cutscene you play AS Steigā¦.) ā Quick Storyboard intro (Eventual cutscene) through panel 9 ā Storyboard 9 ā The one with the welcome to Ross 128 sign ā Then immediately into basic gameplay ship movement tutorial ā Player will dodge pieces of junk in the massive ship ā We have some very simple dialogue but basically Steig is learning how to control the ship alongside the player. ā After the player has successfully survived the junk onslaught the cutscene ends with panel 12 ā And we see a vision of the cryosleep pod where our protagonist is shown waking up. [P1] 1-9 Storyboard REVISE THIS TO THE MOST IMPORTANT DETAILS (That arenāt expressed by the visuals): ā Quick Storyboard intro (Eventual cutscene) through panel 9 ā Storyboard 9 ā The one with the welcome to Ross 128 sign Intro Cutscene Script AND IN A FORMAT THATāS MORE APPEALING TO THE READER... A BUREAUCRACY SHIP glides through space. A CARGO PAYLOAD trails behind it. The vessels snake through the sea astral dust, pushing particulate matter past, it collects against the sides like the wake off a ship. The emptiness of space would almost be peaceful if it were not such an ungraspable enigma. A fathomless depth. However, all appears to be going quite smoothly on this final stretch of the sojourn from Earth to their new star system. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #2 A navigation intern STEIG STANNIK, decorated in the regulation uniform for the BUREAUCRACY, calmly observes the screens before him. A rogue blip lights up the navigation screen. Concerned intern, STEIG, pops the question to his MANAGER. STEIG: Should we be⦠worried about that? He points to the Anomaly. STEIG: Thereās an anomalous object in the projected trajectory of travel, SIR. Off screen, MANAGERās ears perk up. His eyes narrow at the screen. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #3 But then MANAGER just smiles, almost embarrassed. He shrugs it off, throwing up his hands. MANAGER: Oh that? Just a random piece of scrap. Space junk. By the shape and size itās just a discarded can. He appears to be calm on the outside but he begins to sweat slightly as there is an exponential increase in anomalies that appear on the screen behind STEIG. MANAGER coughs slightly. STEIG is temporarily calmed but retains his suspicions. He begins to turn back to the computer when suddenlyā Scene: INTRO SEQUENCE | SHIP CUTSCENE| #4 A grating scratch sound and an unholy tearing noise rips through the air of the navigation cabin. An ALARM drops down from the ceiling and begins blaring, sending STEIG into a state of shock. He sides eyes the screen and stares it down, horrified. The warnings are now accompanied by the haptic feedback of the shipās groans. STEIG: Hey! What theā MANAGER cringes, crumpling his hands. He slowly stumbles away from the screens. STEIG jumps to his feet and starts trying to figure out a solution but out in the hallway a cacophony of screams breaks out from under the siren sounds. People are sprinting past the door for the airlock. STEIG: Running? Scene: INTRO SEQUENCE | SHIP CUTSCENE| #5 A violent mob of bodies rush toward the airlock exit door, the trained scientists and engineers revert to their most primal natures. STEIG realizes that there must have been damage done to the body of the ship elsewhere. He sees someone fall and tries to get through to help an older woman who got pushed down to the side by the torrential crowd. MANAGER can be seen pushing past people and goes out of his way to put his leg out to trip someone who comes up to crowd the exit. The sounds of screams and shouts bounce off the tight walls of the tunnel adding to the general sense of chaos and panic within the pack. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #6 In the blink of an eye, metal screeches in the tunnel and the void of space sucks all the sound out from under it. The hallway is horrifyingly cleansed of the mass of people, all now dragged out into the vacuum at the point of impact. Everything is eerily silent and calm. MANAGER, the sole survivor peers seedily around the door frame holding it tightly drags himself to safety, sealing the airlock and their fates. He creeps back into the safest area of the ship where the human cargo are preserved in cryo-sleep. Seemingly more relieved at his preservation than horrified by all the evidently innocuous deaths. All that remains are the scratch marks on the floor and the gaping maw of the hole in the ship. Callously ripped to shreds by an unholy mass of interstellar debris. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #7 However, seemingly against all odds, within a breath, STEIG, oxygen mask on, covered in icy residue, claws his way up the ship, fighting against the pull of deep space. He breathes heavily across a radio transmission, panting from every miniscule exertion. Finally his voice sputters out with great vigor and authority. STEIG: I DONāT GET PAIDā- ENOUGH TO DIEā ON BUREAUCRACYā- TIME! STEIG heaves himself to safety around a corner and achieves some modicum of momentary safety. STEIG: Theyād fire me post-mortem if I went and died without logging myā The ship lurches again and STEIG snaps out of his disparate rambling. He seals off the tunnel from the other side of the wall. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #8 STEIG STANNIK takes heart and reaches the control panel, only to realize that this was way outside his responsibilities as an intern. He has no idea how to do any of the complex navigation that would be required to get a ship of this size through a belt of trash this dense. He begins to panic, the ice from being nearly freeze-dried moments before melts off into washes of sweat. Maybe he could figure out the controls by some stroke of luck, but thereās no feasible way to get the ship through in its current state. There was just too much surface area on the ship, or at least what was left of it. The junk would just break the CARGO LINER down until there was nothing left. He shifts his attention over to the cargo monitor, quickly closing out of pop up ads to get to the main screen. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #9 The screen makes it very clear to STEIG what he must do. For a moment there is trepidation at the thought of the kind of trouble heād get in for this breach of conduct normally. However upon recalling the lives still potentially salvageable within the CRYO-HOLD the thought of doing nothing is immediately dismissed. He presses the button, if he doesn't succeed now, saving his own life means nothing. A blip on the screen alerts him that the payload has been released. The payloads, carrying all the memories and personal belongings of every single remaining survivor on the CARGO LINER. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #10 No sooner than the moment where the payloads detached, a massive dreg slams into the front cargo payload. The force sends it flying back into a rogue asteroid which it collides with. Exploding on impact. STEIG glad he acted when he did, exhales a pent up breath into his oxygen mask and turns back to the control panel. We can see all the debris floating out to the sides of the BUREAUCRACY SHIP, along with the occasional lifeless corpse. A detached road sign reads: WELCOME TO ROSS 128 Scene: INTRO SEQUENCE | SHIP CUTSCENE| #11 It clicks for STEIG, they werenāt far from the space station at all. He assesses the controls with an intuitive assertiveness and finally goes all in on piloting the still massive liner through the minefield of detritus. After testy minutes that feel like hours the STATION comes into view. STEIG braces himself and starts trying to determine where the landing controls are located. Miraculously succeeding, after much nail biting, successfully dock the ship thanks to one long night and only his painfully poor recollection of the written piloting guides. He shouts in raw celebration at his success and gives the air a much deserved fist pump. STEIG: GUESS WHOāS GETTING A PROMOTION! THATāS ME, BABY! STEIG claps his hands together, still reeling from the adrenaline. Scene: INTRO SEQUENCE | SHIP CUTSCENE| #12 Sure, he feels a bit of a pit in his stomach for all the lives that were lost in the initial accident, but the lives that were savedā- His line of thinking drops dead as a notification appears on the shipās HUD. STEIG: Promoted already? It was from MANAGEMENT. He opens the mail only for all the blood to drain from his previously flushed face. It reads: Thank you VALUED EMPLOYEE for your excellent service piloting the R-04 CARGO LINER during a completely unpredictable and totally unprecedented event. However, during this strange and unusual scenario a MANAGER recorded details of a breach of company protocol, which our software confirms for us here on STATION. On the basis of the unlawful disuniting of the CARGO PAYLOAD, which will result in a sea of tenuous legal issues for our lawyers causing them great suffering and causing us undue financial burden. As a result of your thoughtless and immature actions, you are free to consider your license revoked and yourselfā TERMINATED. Itās signed: -MANAGER. [P2] Movement Tutorial Write the dialogue necessary to make this make sense: ā Then immediately into basic gameplay ship movement tutorial ā Player will dodge pieces of junk in the massive ship ā We have some very simple dialogue but basically Steig is learning how to control the ship alongside the player. TIKKI: Good morning recruit, I am TIKKI your Artificial Intelligence companion. TIKKI: I will be proctoring your ship operation exam. [P3] 10-13 Storyboard REVISE THIS TO THE MOST IMPORTANT DETAILS (That arenāt expressed by the visuals): ā After the player has successfully survived the junk onslaught the cutscene ends with panel 12 ā Intro Cutscene Script ā And we see a vision of the cryosleep pod where our protagonist is shown waking up. (Panel 13) (Probably more of a design task but worth taking into consideration when finishing this up.) š Manager Intro ā Can probably be kept mostly the same, just needs to be moved over and organized properly Hallway Tutorial | Hallway | IntroSequence COURAGE: Good morrow milord! We are looking dapper today. *[1. Who are you?] *[2. Am I going insane?] *[3. (Courage) Flex your muscles.] *[4. Do you mind? Iām trying to use the mirror.] ==CoWho== COURAGE: I am your mightiest knight, your bravest soldier, your guardian angel! I am the eyes that watch over you! COURAGE: Milord, I shall guide us through this world and TO GREATNESS! ==CoInsane== COURAGE: Insane? We canāt be insane, we are the only sane ones in the universe! Milord, donāt let anyone take you astray! ==CoThankYou== COURAGE: We truly are a mighty warrior, look at our muscles! COURAGE: Such a dapper chap requires a name. Something mighty, like BARNABUS THE DAPPER! Iāll find us a proper title milord. ==CoDoYouMind== COURAGE: But then who will save you if we get attacked? Iāll stay right here milord, and keep an eye out. MYSTIC: Behind the cracks of the mirror a secret lies hidden. *[1. Who are you?] *[2. Am I going insane?] *[3. (Mystic) Peer beyond the mirror.] *[4. Do you mind? Iām trying to use the mirror.] ==CoWho== MYSTIC: I am ==MYInsane== MYSTIC: To a mortal mind, yes. ==CoThankYou== MYSTIC: A mother calls for her child, reluctantly calling into the crowded streets for her offspring. The child is lost, wearing a tie and going to work. ==MyDoYouMind== MYSTIC: The stars shudder beneath its encroaching eye. The brush glides smoothly through your hair. Interview Portion Scene: INTRO SEQUENCE | INTERVIEW ROOM | INTERVIEW [Reputation = 0] ==Main== #Turning on the Light MANAGER: Good morning. #Opening his briefcase MANAGER: Now that youāve completed the driving test. I will be handling the interview process. MANAGER: First things first, I noticed an error in your application. You forgot to write your name on the application. -> 1. āI have amnesia, I canāt remember anything.ā -> 2. āMaybe there was an error in the system?ā -> 3. āThey said it was an optional part of the application (lie).ā -> 4. āā¦ā ==ManagerResponse0== MANAGER: I did not ask for an excuse. ->NameChoice ==NameChoice== MANAGER: Thankfully for you, I am gracious. Please fill out the form with your name. Quickly please. SANGUINE: You have a name out there, lost in the cosmos. It doesnāt mind if you borrow another to find it. CHOLERIC: You need to pick a fitting name, one that strikes fear! Something like Barnabus the Mighty! [Player can write name, default is Zach] POPUP: Are you certain the name {Zach} is correct? Company Policy states that any requests for a name change will be denied. MANAGER: Wonderful. Now that thatās out of the way, we may begin the interview {Zach} =>InterviewQuestion1 ==InterviewQuestion1== MANAGER: You passed your flying test, how do you feel about piloting one of our ships? CHOLERIC: Bah, it was childās play. We could handle far bigger ships. MELANCHOLIC: There was something wrong with the ship. We should tell him. -> Iām surprised I didnāt crash. MANAGER: Considering your performance, I am as well. MANAGER: Keep in mind .any crashes will be deducted from your paycheck. Company Policy. -> Of course I passed, Iām galaxy renowned for my ship handling! (Lie) MANAGER: Are you now? MANAGER: Perhaps youāre a little rusty then. -> Youāre telling me I have to drive that ship every day? MANAGER: If you have a problem with that, youāre free to leave. MANAGER: ⦠MANAGER: Still here? Good, letās proceed. -> I actually noticed something was up with the ship module. MANAGER: Pardon? MELANCHOLIC: Itās a Kessler model ship, the engineās messed up. -> Yeah, itās a Kessler model ship, right? MANAGER: Thatās right⦠-> The engine is worn down, it causes the turns to get all messy. A quick tune-up should solve any problems. MANAGER: That is surprisingly insightful. Iāll have our mechanics look into it. -> Yeah, itās a Photon model ship, right? =>WrongShip -> Yeah, itās a Armstrong model ship, right? =>WrongShip -> Iām sorry, I was just trying to sound cool. =>WrongShip ==WrongShip== MANAGER: Why donāt we leave the mechanical details to the professionals. MANAGER: You clearly donāt know what youāre talking about. ==InterviewQuestion2== MANAGER: Moving on to the next question. MANAGER: Do you have any emergency contacts? SANGUINE: There is someone out there, waiting for you. But they will not hear your call until it's over. PHLEGMATIC: We may not remember our family, but maybe heād let us join his? -> No. MANAGER: Excellent. SANGUINE: The truth, but a bitter one. -> I canāt remember, maybe I do? MANAGER: A simple no would have sufficed. -> Could I count you as family? [Family = true] MANAGER: No. MANAGER: Iām going to list you as ānoneā. PHLEGMATIC: Well, it was worth a try. -> What kind of emergencies can happen on the job? =>Emergency => InterviewQuestion3 ==Emergency== MANAGER: Our line of work involves finding, securing, and retrieving items that many would find valuable. MANAGER: Valuable enough for some to make⦠MANAGER: ā¦reckless decisions. MANAGER: Part of your job is to ensure the safety of all cargo. However, accidents do occur. So if you have anyone to call we need to know. MANAGER: Do you have anyone we can contact? -> No. MANAGER: Good. Youāll do better the less questions you ask. MELANCHOLIC: Heās right, questions get you killed in this business. =>InterviewQuestion3 ==InterviewQuestion3== MANAGER: One last question, are you part of The UNION? CHOLERIC: Itās a trick question! We should throw him off his game! PHLEGMATIC: Heās watching you with disdain, he hates the Union with all his heart. But why? -> I am not. MANAGER: Perfect. -> I am, what of it? (Lie). MANAGER: Oh? MANAGER: Company policy dictates that any members of the Union must be eliminated on sight. This button next to me calls in a trained squad of mercenaries who can deal with problems such as this. CHOLERIC: ABORT! ABORT! He means business! MANAGER: But I mustāve misheard you, could you repeat your answer? -> I-Iām not part of the union.ā MANAGER: Thatās what I thought. -> The UNION? Iād never be seen with them. MANAGER: Perfect. -> The Union? Are they nice? MANAGER: No. Theyāre a group of lazy cowards who rob the economy of money. Youād be a fool to waste your time with them. MANAGER: I doubt youāre a member of them, if you need to ask. MANAGER: It seems everything is in order. Welcome to the family. SANGUINE[2]: This meeting will bring either the destruction of everything, or a new age to prosper. We will be there to see it. -> Ah, great! Excited to be here! -> That was a quick interviewā¦Are you sure Iām qualified? -> Payment. Where, when, how much? -> ⦠||[Family==True] Wait, I thought you said we werenāt family? The Manager presses a sound board button. [Grainy Cheer Sound Plays, small confetti UI overlay bursts.] MANAGER: Congratulations. Now, on to what we expect of you. MANAGER: You are expected to go out into space every day and collect scrap from across the universe. MANAGER: You will then sell this scrap to company approved merchants to earn money. You will have a quote to meet by the end of the work week, which is three days. MANAGER: Is that understood? -> Do I get to keep any extra money I make? MANAGER: Yes. As long as we get our quota at the end of the week, youāre free to do whatever. -> How can I tell that a merchant is CDI approved? MANAGER: All CDI approved merchants have a āCDI Approvedā stick on their store. Keep an eye out for it. -> -> I think I got it. MANAGER: Before I forget, I believe you have some scrap from your driving training. Iāll take that off your hands. MELANCHOLIC: Heās planning to scam you, donāt expect to keep a dime. MANAGER: You can use this to transfer it to me. The player can sell their item. MANAGER: Perfect! That gets you just enough to purchase your ship driving license. You can buy it here. The player must buy the license, it's the same cost as the scrap they made. MANAGER: Youāre all set, your first quota will be forwarded to you by the end of today. Your first shift starts tomorrow. MANAGER: I expect competency, employee. Close my door on the way out. Manager | Dialogue MANAGER | DIALOGUE | MISSION 1 ==Mission1Main==